
“World of Warcraft”
Good management is notoriously hard to find. Leadership skills seem to be either home-grown or a lucky random draw in the prospective employee interview lotto. Homegrown management skills suffer from a single point of view, that being whatever the prospect has already picked up in his or her present organization, right or wrong. And the interview lotto can produce managers that create disastrous results requiring an incredibly skilled manager to undo, precisely the thing being sought in the first place.
After a day of searching for that ever elusive skill, most recruiters don’t think to go home to a nice video game to relax, but maybe they should. If relaxing is not in the cards, at least it is a good place to find that next manager. Video games may not be the conventional hot bed of management recruiting unless a techno-geek is top of the search list and not all video games are appropriate to the search, but a certain class of games has a structure to it that not only could identify current leaders, but help train hopeful managers.
Although there are other games that fit the bill, two examples are “World of Warcraft” by Blizzard Entertainment, Inc and “EverQuest” (1 or 2) by Sony Online Entertainment. Both of these games require an online connection and to excel at either game requires interaction with dozens, if not hundreds, of other players. Reputations are made quickly and tend to be persistent, at the least following the character if not the player.
If this sounds vaguely like a group of employees…
These games have lots of things in common typical of many other video games, but the structure we are interested in is the “Guild”. For those readers who don’t have access to a techno friend (almost any adolescent male might do in a pinch), a guild is a collection of other online players who have agreed to cooperate for whatever reason to achieve a common goal. If this sounds vaguely like a group of employees who have agreed to cooperate (at the request of the boss) to achieve a common goal, then the point has not been lost.
This discussion was not intended to go into depth on the guild itself, but there are a few qualities that are interesting to note. Although guilds are often formed by real life friends, many guild members have never met the other members of their guilds. Very often, the guild leader has never seen a sizeable portion of those players who take his leadership. Guild leaders are not hired by the game manufacturer, but are players who have somehow inspired the other players (guild members) to grant them some level of authority and organize the team, exactly the qualities that might be desirable in a good manager.
One prospective employee that I wanted very badly was extremely upset…
When I was given charge of the hiring, firing, and management of a department and later a profit and loss (P&L) center, I made it a policy never to hire a manager at all. This is not to say that I had no management in the department, just that no one was ever hired with a management or leader title. One prospective employee that I wanted very badly was extremely upset that he was not being hired to be a project manager when he knew that we desperately needed one. He had been a very good one in his previous job. It said so on his resume. I offered him the money he asked for and every other desire he expressed, but if he was project leader potential, people would follow him regardless of the title he was carrying. The title would be a confirmation of the power he had and not the bestowment of that power. Not only did he rise to the occasion (he titled a Project Leader in six months), but there was no backlash at all from the other employees who were passed up for the job. Most of them were happy to work for the new recruit.
How to identify those vague qualities that get respect…
It’s never clear exactly what makes people follow the leadership of one person or another. There are volumes written on this very subject. How to identify those vague qualities that get respect and how to foster them is an important recruiting and management skill. Getting your entire staff to spend the week (or month) and all their spare time playing video games is probably not practical, but putting them in a situation without the conventional business structure, like a guild, to see who rallies support and bubbles up to the leadership roles might be instructional.
Perhaps the demonstration of those leadership skills by the online geeky gamers is not something to be lightly overlooked. Many of those guild leaders have figured out how to get the respect, adoration, and loyalty of, in some cases, hundreds of other players, who have voluntarily taken subservient roles to accomplish the will of the group. If employees follow their managers because it feels natural, as volunteers do, rather than because it has been dictated, the resulting efficiency can be truly amazing.
Good management is notoriously hard to find. Leadership skills seem to be either home-grown or a lucky random draw in the prospective employee interview lotto. Homegrown management skills suffer from a single point of view, that being whatever the prospect has already picked up in his or her present organization, right or wrong. And the interview lotto can produce managers that create disastrous results requiring an incredibly skilled manager to undo, precisely the thing being sought in the first place.
After a day of searching for that ever elusive skill, most recruiters don’t think to go home to a nice video game to relax, but maybe they should. If relaxing is not in the cards, at least it is a good place to find that next manager. Video games may not be the conventional hot bed of management recruiting unless a techno-geek is top of the search list and not all video games are appropriate to the search, but a certain class of games has a structure to it that not only could identify current leaders, but help train hopeful managers.
Although there are other games that fit the bill, two examples are “World of Warcraft” by Blizzard Entertainment, Inc and “EverQuest” (1 or 2) by Sony Online Entertainment. Both of these games require an online connection and to excel at either game requires interaction with dozens, if not hundreds, of other players. Reputations are made quickly and tend to be persistent, at the least following the character if not the player.
If this sounds vaguely like a group of employees…
These games have lots of things in common typical of many other video games, but the structure we are interested in is the “Guild”. For those readers who don’t have access to a techno friend (almost any adolescent male might do in a pinch), a guild is a collection of other online players who have agreed to cooperate for whatever reason to achieve a common goal. If this sounds vaguely like a group of employees who have agreed to cooperate (at the request of the boss) to achieve a common goal, then the point has not been lost.
This discussion was not intended to go into depth on the guild itself, but there are a few qualities that are interesting to note. Although guilds are often formed by real life friends, many guild members have never met the other members of their guilds. Very often, the guild leader has never seen a sizeable portion of those players who take his leadership. Guild leaders are not hired by the game manufacturer, but are players who have somehow inspired the other players (guild members) to grant them some level of authority and organize the team, exactly the qualities that might be desirable in a good manager.
One prospective employee that I wanted very badly was extremely upset…
When I was given charge of the hiring, firing, and management of a department and later a profit and loss (P&L) center, I made it a policy never to hire a manager at all. This is not to say that I had no management in the department, just that no one was ever hired with a management or leader title. One prospective employee that I wanted very badly was extremely upset that he was not being hired to be a project manager when he knew that we desperately needed one. He had been a very good one in his previous job. It said so on his resume. I offered him the money he asked for and every other desire he expressed, but if he was project leader potential, people would follow him regardless of the title he was carrying. The title would be a confirmation of the power he had and not the bestowment of that power. Not only did he rise to the occasion (he titled a Project Leader in six months), but there was no backlash at all from the other employees who were passed up for the job. Most of them were happy to work for the new recruit.
How to identify those vague qualities that get respect…
It’s never clear exactly what makes people follow the leadership of one person or another. There are volumes written on this very subject. How to identify those vague qualities that get respect and how to foster them is an important recruiting and management skill. Getting your entire staff to spend the week (or month) and all their spare time playing video games is probably not practical, but putting them in a situation without the conventional business structure, like a guild, to see who rallies support and bubbles up to the leadership roles might be instructional.
Perhaps the demonstration of those leadership skills by the online geeky gamers is not something to be lightly overlooked. Many of those guild leaders have figured out how to get the respect, adoration, and loyalty of, in some cases, hundreds of other players, who have voluntarily taken subservient roles to accomplish the will of the group. If employees follow their managers because it feels natural, as volunteers do, rather than because it has been dictated, the resulting efficiency can be truly amazing.

